Search results for "interaction [hadron hadron]"
showing 10 items of 212 documents
L'isola delle cento leggende
2022
L’isola delle cento leggende. Così Andrea Pittiruti presenta, al pubblico televisivo della RAI nel 1962, Ustica, nuovo approdo del turismo internazionale. Un documentario che ripercorre la storia dell’isola, dall’originario insediamento fenicio alla prima colonizzazione del XIII sec., dalle scorribande saracene al 19 maggio 1961 giorno in cui si chiude la triste parentesi del confino politico (attivo dal 1926). Le ricerche e le esperienze didattiche del Laboratorio di Visual e Graphic Design e Web Design, corso integrato del Corso di laurea magistrale in Design e Cultura del Territorio, nel Dipartimento di Architettura dell’Università degli Studi di Palermo, dal 2018 al 2021 esplorano quest…
Open design. Pratiche di progetto e processi di conoscenza
2013
In un momento caratterizzato da una profonda crisi di sistema, che investe l’economia e gli assetti produttivi ma anche identità e valori, si moltiplicano le riflessioni e le posizioni che indicano nel ritorno ad una rinnovata dimensione del fare una via possibile per riavviare processi economici innovativi, che ridiano centralità alle persone e alle comunità. Recuperare il “saper fare” artigianale, al tempo dell’intelligenza collettiva e connettiva, dell’internet delle cose, dell’open source e dei fablab, può essere occasione di rinascita economica e sociale, individuale e collettiva, di più generazioni di progettisti e innovatori, minacciati negli ultimi anni dallo “spettro dell’inutilità…
A Case of Cooperative Sound Design
2016
In this design case study, protocol and linkographic analysis are applied to a task of cooperative vocal sketching, proposed in the scope of educational research activities. The understanding of the cognitive behaviors involved in sound creation is aimed at setting the ground for the development of rigorous, designerly evaluation practices tailored to sound design, all the way to the final interactive product. Relevant qualitative and quantitative information about the creative process informs the assessment and possibly improvement of sound design methods.
Sonic in(tro)spection by vocal sketching
2016
How can the art practice of self-representation be ported to sonic arts? In S’i’ fosse suono, brief sonic self-portraits are arranged in the form of an audiovisual checkerboard. The recorded non-verbal vocal sounds were used as sketches for synthetic renderings, using two seemingly distant sound modeling techniques. Through this piece, the authors elaborate on the ideas of self-portrait, vocal sketching, and sketching in sound design. The artistic exploration gives insights on how vocal utterances may be automatically converted to synthetic sounds, and ultimately how designers may effectively sketch in the domain of sound.
Bauhaus Legacy in Research through Design: The Case of Basic Sonic Interaction Design
2014
Identification of Key miRNAs in Regulation of PPI Networks
2020
In this paper, we explore the interaction between miRNA and deregulated proteins in some pathologies. Assuming that miRNA can influence mRNA and consequently the proteins regulation, we explore this connection by using an interaction matrix derived from miRNA-target data and PPI network interactions. From this interaction matrix and the set of deregulated proteins, we search for the miRNA subset that influences the deregulated proteins with a minimum impact on the not deregulated ones. This regulation problem can be formulated as a complex optimization problem. In this paper, we have tried to solve it by using the Genetic Algorithm Heuristic. As the main result, we have found a set of miRNA…
Interaction by ear
2019
Abstract Speech-based interaction is now part of our everyday experiences, in the home and on the move. More subtle is the presence of designed non-speech sounds in human-machine interactions, and far less evident is their importance to create aural affordances and to support human actions. However, new application areas for interactive sound, beyond the domains of speech and music, have been emerging. These range from tele-operation and way-finding, to peripheral process monitoring and augmented environments. Beyond signalling location, presence, and states, future sounding artifacts are expected to be plastic and reconfigurable, and take into account the inherently egocentric nature of so…
PDA -- Remote Display Interaction Framework
2008
This paper discusses the design of a PDA-driven remote display control system which was designed for a pervasive computing scenario. Our solution enables a PDA to perform as an interaction device (such as keyboard or mouse) to operate applications which are using remote displays. Our system consists of two components: one devoted to pair users and remote display according to their relative position, and one to provide the PDA with appropriate graphical interfaces and ad-hoc communication protocols. Besides a case study on the use of remote displays during a course with in our department, this paper discusses system highlights, components, and experiments as for standard multimedia and offic…
The design of interfaces for multi-robot path planning and control
2014
The field of human-robot interaction has evolved beyond issues concerning the design and development of one person controlling one robot to exploring HRI for groups of robots and teams. Our design research explores biologically-inspired motion that is initiated by a human operator, applied to a single or a small group of robots, and used to affect the motion and path planning of another subset of robots. This exploratory design study first created a taxonomy to categorize individual robot motions, looking at how they could be categorized and used as building blocks. We then combined individual motions with time and velocity as design variables to guide our interaction design. This work led …
A Multimodal Fruition Model for Graphical Contents in Ancient Books
2016
One of the most common and efficient way to preserve ancient books is to digitize them, and make their content someway browsable. However, this process often does not take into account the fruition point of view. Exploiting the currently available technologies allows for new ways of content fruition, to attract more people and help them to better understand the available information. In this paper, we present a solution for an innovative and multimodal exploration of ancient books contents, using both touch and touchless gestures. This allows people for both near and far distance interaction, which results in different interaction models.